I was working on procedurally generated Universe. It’s obvious that you cannot show everything at once to the player (like chunks in Minecraft). There is observable Universe in AstroColony which shows new planetoids, it’s size, resources and biome type. All at your fingertips.
New video comes to youtube channel. I am clarifying how AA process works and how to eliminate all unwanted artifacts, also which settings are the best for your game. Additional params worth to check for your Temporal Anti-Aliasing: