Epic Games Unreal Engine just got update to 4.25 version.
With the release of Unreal Engine 4.25, Epic Games continue mission to provide the most complete, flexible, powerful 3D Engine available.
Here are some major features and improvements: * New Get Console support – PS5 and XBOX X * Unreal Insights, Datasmith, Niagara, Anisotropic Materials, Eye Adaptation now closer to reality, Sky Atmosphgere * Utility methods: Convert Child Actors to Blueprint, Engine distaster recovery, new Paint Mode, * Optimization – UObject – UProperty, Editor performance – shaders compilation time improved by 90%! Material Layers, Memory Shader Load times, any many bug fixes 🙂
Hey, I submitted to the marketplace two plugins.
As a result, they are available to download for free. HEX Blocks BP vs CPP – something for the new comers to learn parallely blueprints and code.
Directional gravity plugin – planet gravity for your game!
Hey, durning November I decided to create new prototype for one of Game Jams. I did my best during three weeks so result is very promissing. I created short puzzle game Dimensional Lift where mixing realities is a way to solve logic puzzles.
Hey, I created new tutorial on YouTube presenting how to define and use Bitmasks in Unreal Engine 4. Showing how useful can be and how to mix them in order to define extra properties and relations 1 to N. Start using bit flags (masks) instead of many booleans which can be harder to setup if project is growing.
Hey, great news for everyone who supports my work and all Unreal Engine 4 creations. All released plugins (free and marketplace) got update to the newest 4.21 of Unreal Engine 4.
Please check sections Free Samples and Plugins on this website to find out more!
If you ever wondered if Unreal Engine is capable of showing Glyphs or any type of popular HTML vector graphics, answer is yes.
Because of lossless quality any size can be used without worries about resolution etc.
Simply there is no easier way of prototyping or even creating game with simplistic UI than just using Vector Graphics.
Even Epic Games havily rely on Glyphs usage. You may want to check EditorFontGlyphs.h in the Engine.