Hey, I created new tutorial on YouTube presenting how to define and use Bitmasks in Unreal Engine 4. Showing how useful can be and how to mix them in order to define extra properties and relations 1 to N. Start using bit flags (masks) instead of many booleans which can be harder to setup if project is growing.
Mission & Objectives adds powerful Node Editor designer for Missions and objectives. Robust solution provides parallel quests, notifications, history and log.
Exposed delegates proves flexibility of every solution. Five of different approaches shows how useful it can be in any time.
Mission start / complete notification
Narration widget to show story line and dialogues
Objectives list showed on the edge of the screen (list of currently active objectives)
Missions LOG where mission history can be checked, Ongoing, Succeeded, Failed and all details
Single objective prompt to show whenever we did something right
Support for parallel missions being active at the same time
Multiple quest endings depending on choices
Multiplayer and replication
Scripted actions can be trigger at any moment (state) – on active, on complete
Robust widget systems to present VIEW – five different ways of communication
Demo levels with predefined missions
Character, obstacles, collectables, mission library and much more
Two types of new assets (Mission, Scripted Action)
Five widget systems (Mission Prompt, Missions Log, Objective Prompt, Objective List, Log)
Two example levels with easy to follow scripted missions
Additional world objects
Free project showing basic hex game implemented in code c++ and blueprints!
It is very simple way to start learning code or blueprints in parallel.