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Tech Tree Designer in the Marketplace

I am very happy to announce that Tech Tree Designer plugin is already in the marketplace: https://www.unrealengine.com/marketplace/slug/18b7eb4966ca47f48f27f243c97bb785

It provides easy way to design your Skill / Tech trees in Unreal Graph Editor. There is nothing like this plugin in UE4 marketplace which offers one place do define both logic and look of your Tree.
Check documentation here:
https://docs.google.com/document/d/1ZEXM7QMiv2RURMgrcfSiPEbthYC0mu79rwewh1HTAUU

Mission & Objectives

Mission & Objectives adds powerful Node Editor designer for Missions and objectives. Robust solution provides parallel quests, notifications, history and log.

Marketplace

Exposed delegates proves flexibility of every solution. Five of different approaches shows how useful it can be in any time.

  • Mission start / complete notification
  • Narration widget to show story line and dialogues
  • Objectives list showed on the edge of the screen (list of currently active objectives)
  • Missions LOG where mission history can be checked, Ongoing, Succeeded, Failed and all details
  • Single objective prompt to show whenever we did something right

Supported features:

  • Support for parallel missions being active at the same time
  • Multiple quest endings depending on choices
  • Multiplayer and replication
  • Scripted actions can be trigger at any moment (state) – on active, on complete
  • Robust widget systems to present VIEW – five different ways of communication
  • Demo levels with predefined missions
  • Character, obstacles, collectables, mission library and much more

Features:

  • Two types of new assets (Mission, Scripted Action)
  • Five widget systems (Mission Prompt, Missions Log, Objective Prompt, Objective List, Log)
  • Two example levels with easy to follow scripted missions
  • Character setup
  • 12 textures
  • 12 materials
  • Additional world objects

Mission & Objectives in Marketplace

Hey! Finally after a very long approval process, plugin which provides simple and powerful tool for designing missions is in the Marketplace.
It extends to the limits UE4 Editor redefining all nodes and visuals for Graph and also providing new types of assets.

Marketplace link
https://www.unrealengine.com/marketplace/mission-objectives

Multiplayer RPG Inventory System

Multiplayer RPG Inventory System is great for Client-Server or Single player games, supporting picking-up, equipping, transferring, replacing, stacking, and dragging-dropping items.

Marketplace
Demo
Support thread
Documentation


Features:

  • fully supported Multiplayer!
  • picked up items moved to the Inventory
  • move items between slots in one Container or a slot in another Container
  • move items from Slots to Containers (not a slot)
  • replacing non-stack-able items
  • stacking stack-able items
  • highlight for available Slots and Containers!
  • drag and drop functionality
  • fully supported pickup system
  • checking items with LineTraceByChannel
  • mouse over text on pick-able objects when specific distances are reached
  • outline effect for Items
  • attachments for the character

Short statistics:

  • components = 5
  • structures = 4
  • widgets = 8
  • other Blueprints = 12
  • materials = 42
  • items = 33
  • textures = 38
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